using System;
namespace Minecraft.Model
{
	/// <summary>
	/// 
	/// </summary>
	public partial class SurvivorModel
	{
		/// <summary>
		/// 
		/// </summary>
		public SurvivorModel()
		{
			SurvivorId = 0;
			PlayerId = 0;
			CreateTime = new DateTimeOffset(new DateTime(1900, 1, 1));
			State = 0;
		}
		/// <summary>
		/// 幸存者Id
		/// </summary>
		public int SurvivorId;
		/// <summary>
		/// 玩家Id
		/// </summary>
		public int PlayerId;
		/// <summary>
		/// 创建时间
		/// </summary>
		public DateTimeOffset CreateTime;
		/// <summary>
		/// 幸存者状态（1,：空闲，2：工作）
		/// </summary>
		public int State;
	}
}
